Online Audio Normalizer — LUFS & Peak Targets | LazyTools
Audio Tool

Online Audio Normalizer — LUFS Targets for Streaming & Broadcast

Normalise any audio file to the correct loudness target for its destination — −14 LUFS for Spotify and Apple Music, −16 LUFS for YouTube and SoundCloud, −23 LUFS for broadcast (EBU R128) or peak normalisation to 0 dBFS. Furthermore, the analysis panel shows input peak, input RMS, gain applied and output peak — giving full transparency on exactly what the tool did. Download as lossless WAV.

−14 LUFS (Spotify/Apple)−16 LUFS (YouTube/SoundCloud)−23 LUFS (Broadcast EBU R128)Peak normalise to 0 dBFSShows gain applied
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Click or drag an audio file here

How to use the Online Audio Normalizer

1

Upload your audio file

Click or drag any audio file onto the upload zone. Furthermore, the tool decodes the file in the browser and displays the filename, duration, sample rate and channel count. No server upload occurs.

2

Select the normalisation target

Choose from five preset targets. Furthermore, −14 LUFS matches the Spotify and Apple Music loudness target. −16 LUFS matches YouTube and SoundCloud. −23 LUFS is the broadcast standard (EBU R128). Peak normalisation sets the loudest moment to 0 dBFS. −9 LUFS suits energetic podcast content.

3

Click Analyse and Normalise

Click the button to measure the input level and calculate the required gain. Furthermore, the analysis panel shows the input peak in dBFS, the input RMS level, the exact gain applied in dB and the output peak level. This complete readout confirms the normalisation result.

4

Review the analysis results

Check that the output peak is below 0 dBFS — indicated by a negative dBFS value. Furthermore, if the output peak exceeds 0 dBFS (digital clipping), the normalisation gain is capped at a safe level. Moreover, the gain applied value tells you how much louder or quieter the output is relative to the input.

5

Download the normalised WAV

Click Download WAV to save the normalised output. Furthermore, the file is 16-bit lossless WAV. Rename it to identify the source. For platforms requiring MP3, convert the WAV using a separate converter after downloading.

Normalisation targets by platform

Every major audio platform applies loudness normalisation to submitted content. Furthermore, understanding the target for each platform helps you prepare audio that sounds as intended.

PlatformIntegrated loudness targetStandard
Spotify−14 LUFSSpotify Loudness Normalisation
Apple Music−14 LUFSApple Sound Check (−14 LUFS approx.)
YouTube−14 to −16 LUFSYouTube normalises loud content down
SoundCloud−14 LUFSNormalises to −14 LUFS
Broadcast (EU)−23 LUFSEBU R128
Broadcast (US)−24 LUFSATSC A/85
Podcast−16 to −19 LUFSNo single standard — Apple Podcasts −19 LUFS

How audio normalisation works

Normalisation multiplies every sample by a constant gain factor to bring the level to a target. Furthermore, for peak normalisation, the gain is the reciprocal of the current peak level. For loudness normalisation, the gain is calculated from the difference between the current RMS level and the target LUFS.

Gain (dB) = Target LUFS − Current RMS (dB) → Gain factor = 10^(Gain dB / 20)
Peak normalise = Gain factor = 1 ÷ max(|sample|)
Target −14 LUFS, current −20 dBFS RMS = Gain = +6 dB = factor 2.0
0 dBFS = maximum digital level (all samples at 1.0 = full scale)
Clipping prevention = gain capped if output peak would exceed 1.0

Worked example: normalising a podcast to −16 LUFS for YouTube

A podcaster records an episode that measures −22 dBFS RMS at the current level. Normalising to −16 LUFS for YouTube:

MeasurementBeforeAfter
Peak level−3 dBFS+3 dBFS → capped at −0.5 dBFS
RMS level−22 dBFS−16 dBFS (target reached)
Gain applied+6 dB
A +6 dB gain brings the RMS from −22 to −16 dBFS — the YouTube/SoundCloud target. Furthermore, the peak rises from −3 to approximately +3 dBFS, which the tool caps at −0.5 dBFS to prevent clipping. The analysis panel shows all these values transparently so you know exactly what changed.

What is audio normalisation?

Audio normalisation adjusts the overall volume level of a recording to a target value. Furthermore, it ensures that audio is neither too quiet (listener has to turn up) nor too loud (listener is startled or forced to turn down). Normalisation is one of the final steps in professional audio mastering before distribution.

Two types of normalisation exist. Furthermore, peak normalisation raises the level so the loudest single sample reaches a target (typically 0 dBFS or −1 dBFS). Loudness normalisation (LUFS-based) raises or lowers the level so the perceived loudness over the entire file matches a target. Moreover, LUFS-based normalisation is the modern standard because it reflects how humans perceive loudness — which correlates better with average energy than with peak values.

What is LUFS?

LUFS stands for Loudness Units relative to Full Scale. Furthermore, it is a perceptually weighted loudness measurement specified in the ITU-R BS.1770 international standard. LUFS accounts for the frequency sensitivity of human hearing — bass-heavy content can sound louder than high-frequency content at the same peak level. Moreover, streaming platforms use LUFS targets to ensure consistent perceived volume across all tracks in their catalogues.

Why normalisation matters for distribution

Streaming platforms normalise all uploaded audio to their target level automatically. Furthermore, if your track is louder than the target, the platform turns it down — but this normalisation also reveals any clipping or distortion baked into the over-loud master. If your track is quieter than the target, the platform turns it up — which is fine but means the original mastering was unnecessarily conservative. Moreover, submitting audio at the correct target level means it arrives at the platform as intended.

Podcast hosts vary in their loudness targets. Furthermore, Apple Podcasts recommends −16 LUFS. Many other platforms normalise to −14 LUFS. Inconsistent loudness across episodes annoys listeners — an episode that forces them to adjust their volume disrupts the listening experience. Moreover, normalising all episodes to a consistent target before upload creates a professional, uniform experience across the back catalogue.

Broadcast loudness standards

Broadcast television and radio use strict LUFS standards to protect listener hearing and ensure consistent cross-channel experience. Furthermore, the European Broadcasting Union standard EBU R128 mandates −23 LUFS integrated loudness for broadcast content. The US equivalent ATSC A/85 specifies −24 LUFS. Moreover, content creators submitting audio for broadcast placement must meet these targets or risk rejection from post-production facilities.

Frequently asked questions

LUFS (Loudness Units relative to Full Scale) measures perceived average loudness. Furthermore, dBFS (decibels relative to Full Scale) measures instantaneous signal amplitude. A heavily compressed track can have a high peak dBFS but a low perceived loudness because the peaks are brief. LUFS weighs the signal by time and frequency to match human perception. Moreover, streaming platforms use LUFS targets — not dBFS — because LUFS better predicts how loud music sounds to a listener.
Normalisation applies a constant gain — a multiplication — to all samples. Furthermore, within the 16-bit numerical range, this has no effect on the relative relationships between samples or on the frequency content. The audio quality is identical to the original. However, if the gain required to reach the target would cause any sample to exceed 1.0 (clipping), the tool caps the gain to prevent this. Moreover, the output is always 16-bit WAV — lossless within the bit depth.
Normalise last — after all editing, EQ, compression and effects have been applied. Furthermore, processing such as compression changes the peak and RMS levels of the audio — any normalisation done before compression will be undone by the compressor. The correct order is: record → edit → process → mix → normalise → distribute. Moreover, if you normalise a file and then apply further processing, re-normalise before final distribution.
Applying very large gain to very quiet audio amplifies noise dramatically alongside the signal. Furthermore, a gain of 10× (+20 dB) is the practical upper limit for useful audio normalisation — beyond this, background noise and room sound in the recording become unacceptably loud. If your audio measures at −40 dBFS RMS and you target −14 LUFS, the required gain is +26 dB — the tool caps at +20 dB to protect audio quality. Moreover, audio needing more than 20 dB gain usually has a recording level problem that normalisation alone cannot fix.
Peak normalisation sets the loudest single sample in the file to a target level — typically 0 dBFS or −1 dBFS. Furthermore, this maximises the dynamic range of the file without clipping. Peak normalisation is appropriate for archival purposes, for files used in further production (where the mixer needs maximum headroom) and for hardware device playback. For streaming and broadcast distribution, LUFS-based targets are preferred because they ensure perceptual loudness consistency.

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